Lerstek's Output: Looking you up and down, Kestrel raises her eyebrows dramatically as she admires your feet. Kestrel's Output: Looking Lerstek up and down, Kestrel raises her eyebrows dramatically as she admires his feet. Kestrel's Input: emote Looking Lerstek up and down, Kestrel raises her eyebrows dramatically as she admires Lerstek_their feet. Kestrel's Input: emote Looking Lerstek up and down, Kestrel raises her eyebrows dramatically as she admires Lerstek_your feet. Kestrel's Input: emote Looking Lerstek up and down, Kestrel raises her eyebrows dramatically as she admires Lerstek_his feet. For more complex targeted emotes, however: It'll handle things automatically on Lerstek's end. No need for Kestrel to fiddle around with code in this case. Lerstek's Output: Smiling, Kestrel says to you, "Hello!" Kestrel's Output: Smiling, Kestrel says to Lertsek, "Hello!" Kestrel's Input: emote Smiling, Kestrel says to Lertsek, "Hello!" Iv. If yes to both, change secondary, modified instances of the target's name to second person on the target's end, but third person on the sender's end. Iii. If no to the first but yes to the second, return an error message. Ii. If yes to the first but no to the second, change nothing for the sender. I. If yes to the first, automatically change the first, unmodified instance of the target's name to 'you'. If the emote contains their name MORE THAN ONCE, followed by an underscore. If a person receives an emote that CONTAINS THEIR OWN NAME outside of quotations, automatically change it to 'you'. Output: Kestrel smiling, Kestrel says to Lertsek, "Hello!"Ģa. Input: emote smiling, Kestrel says to Lertsek, "Hello!" There's no workaround that I can think of for this next potential foible, but it seems like it would be an uncommon mistake. There's no scenario where you'd want a capital letter directly after a person's name in the start of an emote. Output: Did you mean to include your name in that emote? (Do not send the emote.) Input: emote Smiling says to Lertsek, "Hello!" Iii. If yes to the first but not to the second, return an error message. If no to both, add the character's name at the beginning. I. If yes to both, do not add the character's name at the beginning. If the emote contains the CHARACTER'S NAME outside of quotation marks. If the word that comes directly after the 'emote' syntax begins with a CAPITAL LETTER. Output: Smiling, Kestrel says to Lertsek, "Hello!" Input: emote Smiling, Kestrel says to Lertsek, "Hello!" I would like for it instead to work the way humans intuitively type. Output: Smiling, Kestrel says to Lertsek, "Hello!" I love that custom emotes are so versatile, but it feels a little complex on the users end and I wonder if there isn't a way it could be simplified.
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